In-game Mods screen
Turn mods on and off, set the load order, and edit any data table in a built-in editor.
// 06 MODDING HOOKS · HOOKS · HOOKS
Almost everything in LYRIDIA lives in data files a mod can add to or override. The game reads its own content the same way it reads yours.
A mod is a folder in Mods/ with an optional mod.json: its id, name, version, the game version it targets, authors, what it requires and what it loads after. Its Data/ folder adds rows to the game's tables or replaces them by id.
Mods/
better_caves/
mod.json
Data/
Terrains.csv
Plants.csv
{
"id": "better_caves",
"name": "Better Caves",
"version": "1.0.0",
"requires": ["more_rocks>=1.2"],
"loadAfter": ["more_rocks"]
}
Turn mods on and off, set the load order, and edit any data table in a built-in editor.
An Unreal Editor kit for mods that bring their own meshes, materials and maps.
A Blueprint library for scripted mods, with every action routed through one core so mods stay multiplayer-safe.
The guide is the team's working document, published as it changes: every section says what exists today, and older versions stay readable from the guide's version list. Mods must credit any third-party content they bring.
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